Systematic Mapping on the Creation of Learning Activities Using Virtual Reality
X. Wei, D. Weng, Y. Liu, and Y. Wang, “Teaching based on augmented reality for a technical creative design course,” Comput. Educ., vol. 81, pp. 221–234, Feb. 2015, DOI: 10.1016/j.compedu.2014.10.017.
M. Brown et al., 2020 EDUCAUSE Horizon Report. Teaching and Learning Edition. 2020.
A. Martín-Barrio, J. J. Roldán, S. Terrile, J. del Cerro, and A. Barrientos, “Application of immersive technologies and natural language to hyper-redundant robot teleoperation,” Virtual Real., vol. 24, no. 3, 2019, DOI: 10.1007/s10055-019-00414-9.
S. de Freitas and T. Neumann, “The use of ‘exploratory learning’ for supporting immersive learning in virtual environments,” Comput. Educ., vol. 52, no. 2, pp. 343–352, 2009, DOI: 10.1016/j.compedu.2008.09.010.
Z. Feng, V. A. González, R. Amor, R. Lovreglio, and G. Cabrera-Guerrero, “Immersive virtual reality serious games for evacuation training and research: A systematic literature review,” Comput. Educ., vol. 127, pp. 252–266, Dec. 2018, DOI: 10.1016/j.compedu.2018.09.002.
M. Seifan, N. Robertson, and A. Berenjian, “Use of virtual learning to increase key laboratory skills and essential non-cognitive characteristics,” Educ. Chem. Eng., vol. 33, pp. 66–75, 2020, DOI: 10.1016/j.ece.2020.07.006.
J. Martín-Gutiérrez, C. E. Mora, B. Añorbe-Díaz, and A. González-Marrero, “Virtual technologies trends in education,” Eurasia J. Math. Sci. Technol. Educ., vol. 13, no. 2, pp. 469–486, 2017, DOI: 10.12973/eurasia.2017.00626a.
N. Yadav, D. S. Rajpoot, and S. K. Dhakad, “LARAVEL: A PHP Framework for E-Commerce Website,” Proc. IEEE Int. Conf. Image Inf. Process., vol. 2019-November, pp. 503–508, 2019, DOI: 10.1109/ICIIP47207.2019.8985771.
L. O. Wilson, “Anderson and Krathwohl Bloom’s Taxonomy Revised Understanding the New Version of Bloom’s Taxonomy,” Second Princ., pp. 1–8, 2016, [Online]. Available: https://quincycollege.edu/content/uploads/Anderson-and-Krathwohl_Revised-Blooms-Taxonomy.pdf%0Ahttps://thesecondprinciple.com/teaching-essentials/beyond-bloom-cognitive-taxonomy-revised/%0Ahttp://thesecondprinciple.com/teaching-essentials/beyond-bloom-cog.
H. S. Hsiao and J. C. Chen, “Using a gesture interactive game-based learning approach to improve preschool children’s learning performance and motor skills,” Comput. Educ., vol. 95, pp. 151–162, Apr. 2016, DOI: 10.1016/j.compedu.2016.01.005.
H. Yago, J. Clemente, D. Rodriguez, and P. Fernandez-de-Cordoba, “ON-SMMILE: Ontology Network-based Student Model for MultIple Learning Environments,” Data Knowl. Eng., vol. 115, pp. 48–67, May 2018, DOI: 10.1016/j.datak.2018.02.002.
M. Minović, M. Milovanović, U. Šošević, and M. Á. Conde González, “Visualisation of student learning model in serious games,” Comput. Human Behav., vol. 47, pp. 98–107, 2015, DOI: 10.1016/j.chb.2014.09.005.
D. Antonelli et al., “Tiphys: An Open Networked Platform for Higher Education on Industry 4.0,” in Procedia CIRP, 2019, vol. 79, pp. 706–711, DOI: 10.1016/j.procir.2019.02.128.
R. Wang, R. Lowe, S. Newton, and T. Kocaturk, “Task complexity and learning styles in situated virtual learning environments for construction higher education,” Autom. Constr., vol. 113, p. 103148, May 2020, DOI: 10.1016/j.autcon.2020.103148.
S. L. Farra, E. T. Miller, and E. Hodgson, “Virtual reality disaster training: Translation to practice,” Nurse Educ. Pract., vol. 15, no. 1, pp. 53–57, Jan. 2015, DOI: 10.1016/j.nepr.2013.08.017.
J. Pan, X. Su, and Z. Zhou, “An Alternate Reality Game for Facility Resilience (ARGFR),” in Procedia Engineering, Jan. 2015, vol. 118, pp. 296–303, DOI: 10.1016/j.proeng.2015.08.430.
D. Grajewski, F. Górski, A. Hamrol, and P. Zawadzki, “Immersive and Haptic Educational Simulations of Assembly Workplace Conditions,” in Procedia Computer Science, Jan. 2015, vol. 75, pp. 359–368, DOI: 10.1016/j.procs.2015.12.258.
J. Wang and R. Lindeman, “Coordinated hybrid virtual environments: Seamless interaction contexts for effective virtual reality,” Comput. Graph., vol. 48, pp. 71–83, May 2015, DOI: 10.1016/j.cag.2015.02.007.
S. Farra et al., “Storyboard Development for Virtual Reality Simulation,” Clin. Simul. Nurs., vol. 12, no. 9, pp. 392–399, Sep. 2016, DOI: 10.1016/j.ecns.2016.04.002.
C. M. Nakano et al., “IBET: Immersive visualization of biological electron-transfer dynamics,” J. Mol. Graph. Model., vol. 65, pp. 94–99, Apr. 2016, DOI: 10.1016/j.jmgm.2016.02.009.
J. A. Frank and V. Kapila, “Mixed-reality learning environments: Integrating mobile interfaces with laboratory test-beds,” Comput. Educ., vol. 110, pp. 88–104, Jul. 2017, DOI: 10.1016/j.compedu.2017.02.009.
S. Tretsiakova-McNally, E. Maranne, F. Verbecke, and V. Molkov, “Mixed e-learning and virtual reality pedagogical approach for innovative hydrogen safety training of first responders,” Int. J. Hydrogen Energy, vol. 42, no. 11, pp. 7504–7512, Mar. 2017, DOI: 10.1016/j.ijhydene.2016.03.175.
L. Hou, H. L. Chi, W. Tarng, J. Chai, K. Panuwatwanich, and X. Wang, “A framework of innovative learning for skill development in complex operational tasks,” Autom. Constr., vol. 83, pp. 29–40, Nov. 2017, DOI: 10.1016/j.autcon.2017.07.001.
M. Galaup, N. Muller, C. Pons Lelardeux, D. Panzoli, J. P. Jessel, and P. Lagarrigue, “Design of learning environments for Mechanical Engineering,” Procedia Manuf., vol. 13, pp. 1440–1446, Jan. 2017, DOI: 10.1016/j.promfg.2017.09.126.
A. W. de Vries, G. Faber, I. Jonkers, J. H. Van Dieen, and S. M. P. Verschueren, “Virtual reality balance training for elderly: Similar skiing games elicit different challenges in balance training,” Gait Posture, vol. 59, pp. 111–116, Jan. 2018, DOI: 10.1016/j.gaitpost.2017.10.006.
F. Vahdatikhaki, K. El Ammari, A. K. Langroodi, S. Miller, A. Hammad, and A. Doree, “Beyond data visualization: A context-realistic construction equipment training simulators,” Autom. Constr., vol. 106, p. 102853, Oct. 2019, DOI: 10.1016/j.autcon.2019.102853.
X. Li, W. Yi, H. L. Chi, X. Wang, and A. P. C. Chan, “A critical review of virtual and augmented reality (VR/AR) applications in construction safety,” Autom. Constr., vol. 86, pp. 150–162, Feb. 2018, DOI: 10.1016/j.autcon.2017.11.003.
H. Boessenkool, J. G. W. Wildenbeest, C. J. M. Heemskerk, M. R. de Baar, M. Steinbuch, and D. A. Abbink, “A task analysis approach to quantify bottlenecks in task completion time of telemanipulated maintenance,” Fusion Eng. Des., vol. 129, pp. 300–308, Apr. 2018, DOI: 10.1016/j.fusengdes.2017.10.002.
C. Boton, “Supporting constructability analysis meetings with Immersive Virtual Reality-based collaborative BIM 4D simulation,” Autom. Constr., vol. 96, pp. 1–15, Dec. 2018, DOI: 10.1016/j.autcon.2018.08.020.
M. Almestehi, W. Alomaim, L. Rainford, D. Stokes, M. Stanton, and M. Moran, “Role of the virtual reality simulator (ScanTrainer) as a multidisciplinary training tool in transvaginal ultrasound: A systematic review and narrative synthesis,” Radiography, vol. 25, no. 3. W.B. Saunders Ltd, pp. 260–268, Aug. 01, 2019, DOI: 10.1016/j.radi.2018.12.009.
C. R. Bruns and B. C. Chamberlain, “The influence of landmarks and urban form on cognitive maps using virtual reality,” Landsc. Urban Plan., vol. 189, pp. 296–306, Sep. 2019, DOI: 10.1016/j.landurbplan.2019.05.006.
Z. Ding, S. Liu, L. Liao, and L. Zhang, “A digital construction framework integrating building information modeling and reverse engineering technologies for renovation projects,” Autom. Constr., vol. 102, pp. 45–58, Jun. 2019, DOI: 10.1016/j.autcon.2019.02.012.
D. Stadnicka, P. Litwin, and D. Antonelli, “Human factor in intelligent manufacturing systems - Knowledge acquisition and motivation,” in Procedia CIRP, Jan. 2019, vol. 79, pp. 718–723, DOI: 10.1016/j.procir.2019.02.023.
A. Winkler-Schwartz et al., “Artificial Intelligence in Medical Education: Best Practices Using Machine Learning to Assess Surgical Expertise in Virtual Reality Simulation,” J. Surg. Educ., vol. 76, no. 6, pp. 1681–1690, Nov. 2019, DOI: 10.1016/j.jsurg.2019.05.015.
J. M. Goderstad, L. Sandvik, E. Fosse, and M. Lieng, “Development and validation of a general and easy assessable scoring system for laparoscopic skills using a virtual reality simulator,” Eur. J. Obstet. Gynecol. Reprod. Biol. X, vol. 4, p. 100092, Oct. 2019, DOI: 10.1016/j.eurox.2019.100092.
C. F. Cano and A. Roudaut, “MorphBenches: Using mixed reality experimentation platforms to study dynamic affordances in shape-changing devices,” Int. J. Hum. Comput. Stud., vol. 132, pp. 1–11, Dec. 2019, DOI: 10.1016/j.ijhcs.2019.07.006.
N. Mirchi, V. Bissonnette, R. Yilmaz, N. Ledwos, A. Winkler-Schwartz, and R. F. Del Maestro, “The virtual operative assistant: An explainable artificial intelligence tool for simulation-based training in surgery and medicine,” PLoS One, vol. 15, no. 2, 2020, DOI: 10.1371/journal.pone.0229596.
I. Czaplinski and A. L. Fielding, “Developing a contextualised blended learning framework to enhance medical physics student learning and engagement,” Phys. Medica, vol. 72, pp. 22–29, Apr. 2020, DOI: 10.1016/j.ejmp.2020.03.010.
J. Radianti, T. A. Majchrzak, J. Fromm, and I. Wohlgenannt, “A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda,” Comput. Educ., vol. 147, Apr. 2020, DOI: 10.1016/j.compedu.2019.103778.
S. Skard, E. S. Knudsen, H. Sjåstad, and H. Thorbjørnsen, “How virtual reality influences travel intentions: The role of mental imagery and happiness forecasting,” Tour. Manag., vol. 87, no. February, 2021, DOI: 10.1016/j.tourman.2021.104360
- There are currently no refbacks.
Published by INSIGHT - Indonesian Society for Knowledge and Human Development